Friday, October 26, 2012

What are you so scared of?

With Halloween just around the corner, many of us are asking, "What is scary?". Humans, like most animals, react to perceived danger in one of three ways: Fight, Flight, or Paralysis (Or as Walter Bradford Cannon put it, "fight-or-flight-or-freeze").

"Fight or flight" is a more common factor in games than in films. Unlike films, where the audience is just along for the ride, games lend the participant a certain amount of control, allowing the "fight or flight" choice to be made. Film makers attempt to keep their victims participants in a constant state of shock, or "paralysis", raising their anxiety to astronomical levels.

For games, it depends greatly on how much control participants are given. Action horror games tend to be a more tame experience, as the makers are inclined to give the participant a means to battle the perceived fear, returning the "fight" option missing from films. Survival horror games on the other hand, tend to be more conservative with the amount of control they allow participants.


Case Study: Arcade Action Horror Game - Dead Rising (1 and 2)

The game Dead Rising is an arcade style action horror game, in which the participant wanders around an enormous mall, filled with thousands of zombies, and experiments with ways on how to most creatively dispose of them. There isn't a lot of fear or anxiety to be had when the game character is walking around a well lit mall with two chainsaws strapped to a hockey stick (as shown in the game's cover art). Because of the lighthearted nature of the game, this gives players more room to relax and have fun. Read more about it in IGN's review.

What makes Dead Rising different from many in the horror genre is the sense of power that participants have. They can kill hordes of zombies with a dizzying array of weaponry, and even in the game-world, it is all just a game (a reality TV game-show).


Dead Rising removes the possibility of running,
but compensates by giving participants an abundance
of power, making it far less scary than others in the genre.

Case Study: Survival Action Horror Game - Resident Evil (1-6)

The Resident Evil franchise is well known in the gaming community as a scary, and fun, game. The game makers limit the ability of the participants to "fight", by limiting the amount of ammunition and guns. They also limit the amount of "flight" the participant can do by only providing a small amount of 'health', making encounters with zombies a bigger risk.

The Resident Evil franchise is primarily a
shooting game, with a secondary focus on
an RPG survival element.


Case Study: Survival Horror Game - Amnesia: The Dark Descent

Amnesia is a relatively new take on the horror game genre, giving participants little or no ability to fend off attack. Most of the gameplay is puzzle based, but with the constant threat of being attacked by the various monsters. The only options when faced with a monster, is to run, hide, or... The game is as renowned as the other two games, but Amnesia is famous for the terrifying effect it has on people. Just have a look at the video below if you don't believe it.

Amnesia: The Dark Descent is a game
where you have almost no power
and your only option for many situations
is to hide.

WARNING: CURSING AHEAD. (Audio and in Subtitles)


Sources:

Walter Bradford Cannon (1915). Bodily Changes in Pain, Hunger, Fear and Rage: An Account of Recent Researches into the Function of Emotional Excitement. Appleton-Century-Crofts.

IGN. Onyett, Charles. Dead Rising Review. Updated August 7, 2006, Retrieved October 26, 2012, from http://www.ign.com/articles/...

IGN. George, Richard. Resident Evil 6 Review. Updated October 1, 2012, Retrieved October 26, 2012, from http://www.ign.com/articles/...

IGN. Amnesia: The Dark Descent. Retrieved October 26, 2012, from http://www.ign.com/games/amnesia-the-dark-descent/...

InfoGraphic: What makes a good horror movie?

See below for my analysis of the data.
Click here to view the large version


Starting our analysis at the top of the graphic, we see an interesting phenomenon: religious fears, for a majority of those surveyed, creates the strongest emotional response. That's not surprising though, as the CIA World Factbook claims that 33.5% of the world population is Christian (at least a faith based in Christianity).

Most interesting to me is the correlation between the themes of the movies, and their ratings on both the survey and on RottenTomatoes.com. It suggests that the ranking of the themes is accurate, in that the scariest movie has the scariest theme, and so on. That trend also continues for the top 5 movies. Moreover, the movies that are the scariest aren't necessarily the best. We could also consider the evidence that movies which mixed their themes got significantly more critical acclaim, but there isn't enough data to prove that hypothesis.


Sources

Central Intelligence Agency. (2008). The World Factbook: Religions. Updated October 4, 2012, Retrieved October 26, 2012, from https://www.cia.gov/library/publications/...

HorrorBid. (2012). The Best and Worst Horror Movies of All Time Survey - Fans Speak!. Updated October 12, 2012, Retrieved October 25, 2012, from http://www.horrorbid.com/blog/blog1.php/...